THE STORY
We turned times-tables drills into an endless dungeon run. Kids swipe into the correct answer door under light pressure, then review what they missed—so fluency sticks without worksheets.
Times tables practice that feels like a game
Multiplication Mayhem is built for kids ages 7–12 who need repetition without the worksheet dread. Each run presents a problem, then doors with answers—swipe into the correct one, keep your streak, and level up.
What parents get
- No ads in the kids experience
- Parent-gated purchases
- Progress that shows which tables still need work
- A review loop so missed facts come back until they stick
Who it’s for
Families, tutors, and classrooms looking for short, high-energy practice sessions—not another static quiz sheet.

Kids times tables game is easier when the next step is obvious. Multiplication Mayhem is built by Stellar Studios for learners who want short, focused sessions—not busywork.
What you get
Practice multiplication in a fantasy dungeon run—not a worksheet. Kids swipe into the right answer door, review misses, and build fluency.
- Clear practice that fits real schedules
- A calm interface that keeps attention on the skill
- Designed for iPhone and iPad
Who it is for
Students, families, and lifelong learners who want a simple tool they will actually reopen. If you are searching for kids times tables game, this page is the product overview—and the App Store listing is where you download.
Read more: How Kids Can Practice Times Tables Without Worksheets.
IN THE APP
Screenshots
FAQ
Frequently asked questions
What ages is Multiplication Mayhem for?
It’s designed for kids roughly ages 7–12 who are learning or reinforcing multiplication facts.
Does the app show ads?
No. We don’t run ads in the kids’ experience.
Are purchases parent-gated?
Yes. Purchases use standard App Store parental controls / Ask to Buy where applicable.
Is it available on iPhone and iPad?
Yes. Multiplication Mayhem is built for iOS and works on iPhone and iPad.
How is this different from a worksheet app?
Practice is framed as a dungeon run with answer doors and light time pressure, then a review of misses—so kids want another round.
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